Also most people combo it with the flamethrower for afterburn damage. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". Igniting two people would delay overheals by at least 2 seconds. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. 2 seconds Deals heavy damage with fire effect within 1. Flares fired from this gun bounce off enemies as well as allies before exploding. It makes dealing with pyros extremely annoying, especially as soldier or spy. Nerf Flaregun afterburn. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. I’m not judging the other persons skill in this situation. No other afterburn source (including Dragon's Fury) does it. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. This bug is in the code of the game, not in the textures, sounds, or other resources. They could be way worse or way better. The flamethrower, needs a buff. The flames of the flame throwers become unpredictable at maximum range. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. The main. So Heres my idea on how we can fix/adjust pyros afterburn. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. This can be used to chain multiple flamed enemies together in order to hit them. Ability to be spammed. You can help TF2 Classic Wiki by expanding it. A D. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. CryptoHell-met Jan 8, 2018 @ 9:54pm. On hit the enemy suffers poison (bleed) damage for 2 seconds. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. This was very clearly stated during the patch notes. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Seriously- Theres so much to get rid of fire it's pitiful if you die. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. Remember that your arrows are projectiles, that means your arrows take time to travel. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. its only immune to afterburn. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. List of item attributes. However, the mechanic itself is broken and makes. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. 11 ref, I own 10. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. . Only afterburn of flamethrower-based weapons applies the healing debuff. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. Flares fired from this gun bounce off enemies as well as allies before exploding. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Level 8 Vaccinator. Ah. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. The Axtinguisher is an unlockable melee weapon for the Pyro. Either way, I can tell you the gas passer is practically useless in casual &. 55. Now, it makes sense to have afterburn in the game. F. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. Can cover long range. #9. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Most weapons in TF2 have minmax damage. Getting full Damage relies on you and not the bugged Heat Density. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. However, the mechanic itself is broken and makes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This is a bug, not a new idea. Melee damage can destroy. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Tell me which one you would prefer. T. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Click to listen. And if that don't work. This taunt can only be performed with the following weapon: Scorch. However, the mechanic itself is broken and makes. True, Afterburn is the same damage but dealt out faster. Flare guns should have to deal more damage to reach max afterburn duration. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Tell me which one you would prefer. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. If there was a sniper you will be dead in a second. Medic. From most sources, this deals 4 damage every 0. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Fire damage is caused by both flaming weaponry and the afterburn they induce. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Low risk. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. 8m radius Applies afterburn Can kill multiple. It makes dealing with pyros extremely annoying, especially as soldier or spy. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Listed as "-20% damage penalty". it's a reasoning mistake. 25*0. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Team Fortress 2. However, the mechanic itself is broken and makes. Air blast cost is only 5 more and is almost entirely irrelevant. The scorch shot theoretically can deal over 100 damage in single flare. Also make sure it is set to the "allow" setting. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Loadout Stats. Airblasting gives reduced footing and air control for a short time. After all, not every merc’s attire is lined with asbestos. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. The Harvester is a melee weapon for the Pyro. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. 7. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. not something that should've been added. Tell me which one you would prefer. . Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. You shouldn’t even be relying on afterburn. The 25% reduction of healing and resistance on direct damage was removed. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. Enemies that escape slowly suffer from. Degreaser is always worth using. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. Instead of afterburn penalty, less afterburn time, roughly 50% less. Perhaps afterburn could persist without nerfs, but have the other changes. It if takes more time for them to die, it won't be count. #2. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. Pyros are immune to afterburn, but still take damage directly from the. not something that should've been added. It needs something special, because everything…Team Fortress 2. But I have two horrible suggestions to "fix" it. CryptoNew Flamethrower DPS. For one thing, the Chargin' Targe gave great resistance to fire already. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. In addition, targets are now considered wet when doused. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. Now, it makes sense to have afterburn in the game. #3. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. 1. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Now, it makes sense to have afterburn in the game. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. Allow heavy to better keep up with enemies and avoid projectiles. however unintuitively, the bonus damage seems to work from the top down. The Scorch Shot is a community-created secondary weapon for the Pyro. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. If a player is jarated, it does 3 damage/half second. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Fire damage dealt causes afterburn. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Now, it makes sense to have afterburn in the game. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. Per-tick afterburn damage increased to 4, for a total of 8 damage per. First you need a filter_damage_type set to crit damage. . #12. Now the TF2 team made it hit slightly harder it becomes more of a threat. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Level 8 Vaccinator. It is pretty weak compared to the degreaser in a lot of situations. Strange Part: Damage Dealt. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. 3. Just a thought. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. 5 seconds for a maximum of 10 seconds (depends on the weapon used). But if your target cannot put out the fire in a timely manner, the damage adds up. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. A lot of people complained about some Pyros using a cheap tactic called "sting and run". The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Fine-tune the finer details of your flames with this. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. Afterburn duration is now based on how long the target is in contact with direct flames. Scout: The Swift Slugger. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. O. It makes dealing with pyros extremely annoying, especially as soldier or spy. Jarate essay. -66% Overheal build rate. 2. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. However, the mechanic itself is broken and makes. Better visual sync, more consistent (no visuals/damage mismatch). The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Sorted by: 6. Afterburn was mostly used to expose spies. It's also a VERY fast projectile. Business, Economics, and Finance. Shotgun Level 1 Shotgun. I think it deserves that respect. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. +67% ÜberCharge rate. This is best seen with using the Incendiary Cannon. 11 votes, 30 comments. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Loadout Stats. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The major changes include: Fixed a client crash related to the Dragon's Fury. Tape appears to be holding the gun together. You can still hit Panic Attack. Seriously- Theres so much to get rid of fire it's pitiful if you die. Kukri Level 1 Kukri. No. But still, you're trading a damage for an. (-) -25% damage penalty. But I have two horrible suggestions to "fix" it. The magnitude of the damage increase depends on the afterburn's remaining duration. Dealer's Visor Level 50 Hat. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. Can compensate for the -25% burn damage of degreaser. . SelphyLove 14 years ago #4. Weapon and items: Positive Additive Attributes. +%s1% cloak on kill. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. This is either through direct damage (W + M1) or the afterburn. The current project lead is Private Polygon, and it is currently in version 0. T. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Primary Weapons. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. O. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. The Scorch Shot is a community-created secondary weapon for the Pyro. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Afterburn damage is decreased for the Degreaser. Flare Gun + reskins. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. According to the wiki, the following types exist:. The Vaccinator. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. ”. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. 837K subscribers in the tf2 community. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. Armor Piercing Rounds: Upgrade for all Miniguns. The flames of the flame throwers become unpredictable at maximum range. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. All damage is rounded up to the nearest whole number. I personally think that the currently underwhelming afterburn deserves a well-needed buff. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. It makes dealing with pyros extremely annoying, especially as soldier or spy. Machine in Mann Up mode. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. For one thing, the Chargin' Targe gave great resistance to fire already. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. 5. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). Team Fortress 2 does not have any method of dealing damage in decimals. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. 4. Bonk! Atomic Punch Level 5 Lunch Box. U. Even with the nerf increased switch speed is still amazingly useful. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Might as well use your Flamethrower at that point. txt file. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. On the Detonator's wiki page, it says the following under base damage: . Pyro Mask Level 10 Hat. Ih. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. A 20% healing and resistance reduction is applied by afterburn. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. 25x) 75% bullet resistance: took 7 damage (0. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. The Flare Gun can cover long range, but the pyro is still a close range class. A D. The following tables describe the possible attributes of weapons and items as contained in the items_game. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. Things like that to essentially reward higher-skill. use more gun. Passive reload. A portion of the shield is missing and splintered. 43 keys. #3. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. And there are also ghost particle. As to why, it wears a flame retardant suit. T. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. also. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. After nine years in development, hopefully it was worth the wait. They increased the damage of Afterburn to 4 every tick for 7. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. at close/medium range let it deal the full 7 seconds. In the context of a team game, the afterburn mechanic makes more sense. tf/s/tripletf. -66% Overheal build rate. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. this isnt too important, but different afterburn durations won't have the same damage thresholds. Anti-Pyro strategy. 207. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. When you open HudDamageAccount. Question about. Pyro is a class very focused on comboes as-is. (I am trying to sound smart, but I don't think I did my math right. It should only deal 2 damage per tick. Increases damage dealt to Tanks. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. However, when I look at afterburn, I don't see something that's supposed to be lethal. So Heres my idea on how we can fix/adjust pyros afterburn. An update to Team Fortress 2 has been released. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). Because Pyro's long range capabilities are currently too strong. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. so they aren't aware it's afterburn-specific. The Pyro is a class whose combat strategies revolve around close-range combat. 11 votes, 30 comments. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Flare Gun + reskins. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. because ♥♥♥♥ logic. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. However, the mechanic itself is broken and makes interactions with a pyro. A D. Name the filter something, like critdamage. If you are desperate, marketplace. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Rockets travel at 1100 HU/S while flares travel. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Increased Revved Movement Speed: Upgrade for all Miniguns. After. All of the Pyro's primary weapons have damage ramp-up. Added: This weapon holsters 50% slower. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality.